Crowdsourcing with serious games for defence procurement: reducing 'In-Service' modifications through early mass-user engagement

dc.contributor.authorOates, Ed
dc.date.accessioned2024-05-05T13:35:59Z
dc.date.available2024-05-05T13:35:59Z
dc.date.issued2016-12-06 11:32
dc.description.abstractPoster presentation at the 2016 Defence and Security Doctoral Symposium. This study takes a novel approach to Human-Computer Interface design within defence procurement. Through the use of a Serious Game, developed using Open Source coding techniques and internally Crowdsourced, the detailed design of defence equipment is developed through a wider than usual range of user perspectives. Initial results show a quantitative and qualitative link between user designed features and mission success.
dc.identifier.citationOates, Ed (2016). Crowdsourcing with serious games for defence procurement: reducing 'In-Service' modifications through early mass-user engagement. Cranfield Online Research Data (CORD). Poster. https://doi.org/10.17862/cranfield.rd.4288325.v1
dc.identifier.doi10.17862/cranfield.rd.4288325.v1
dc.identifier.urihttps://dspace.lib.cranfield.ac.uk/handle/1826/21553
dc.publisherCranfield University
dc.rightsCC BY 4.0
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCrowdsource'
dc.subject'serious games'
dc.subject'Open Source'
dc.subject'DSDS16 poster'
dc.subject'DSDS16'
dc.subject'Business and Management not elsewhere classified'
dc.titleCrowdsourcing with serious games for defence procurement: reducing 'In-Service' modifications through early mass-user engagement
dc.typePoster

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