Crowdsourcing with serious games for defence procurement: reducing 'In-Service' modifications through early mass-user engagement
dc.contributor.author | Oates, Ed | |
dc.date.accessioned | 2024-05-05T13:35:59Z | |
dc.date.available | 2024-05-05T13:35:59Z | |
dc.date.issued | 2016-12-06 11:32 | |
dc.description.abstract | Poster presentation at the 2016 Defence and Security Doctoral Symposium. This study takes a novel approach to Human-Computer Interface design within defence procurement. Through the use of a Serious Game, developed using Open Source coding techniques and internally Crowdsourced, the detailed design of defence equipment is developed through a wider than usual range of user perspectives. Initial results show a quantitative and qualitative link between user designed features and mission success. | |
dc.identifier.citation | Oates, Ed (2016). Crowdsourcing with serious games for defence procurement: reducing 'In-Service' modifications through early mass-user engagement. Cranfield Online Research Data (CORD). Poster. https://doi.org/10.17862/cranfield.rd.4288325.v1 | |
dc.identifier.doi | 10.17862/cranfield.rd.4288325.v1 | |
dc.identifier.uri | https://dspace.lib.cranfield.ac.uk/handle/1826/21553 | |
dc.publisher | Cranfield University | |
dc.rights | CC BY 4.0 | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.subject | Crowdsource' | |
dc.subject | 'serious games' | |
dc.subject | 'Open Source' | |
dc.subject | 'DSDS16 poster' | |
dc.subject | 'DSDS16' | |
dc.subject | 'Business and Management not elsewhere classified' | |
dc.title | Crowdsourcing with serious games for defence procurement: reducing 'In-Service' modifications through early mass-user engagement | |
dc.type | Poster |