Crowdsourcing with serious games for defence procurement: reducing 'In-Service' modifications through early mass-user engagement

Date

2016-12-06 11:32

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Publisher

Cranfield University

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Type

Poster

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Citation

Oates, Ed (2016). Crowdsourcing with serious games for defence procurement: reducing 'In-Service' modifications through early mass-user engagement. Cranfield Online Research Data (CORD). Poster. https://doi.org/10.17862/cranfield.rd.4288325.v1

Abstract

Poster presentation at the 2016 Defence and Security Doctoral Symposium. This study takes a novel approach to Human-Computer Interface design within defence procurement. Through the use of a Serious Game, developed using Open Source coding techniques and internally Crowdsourced, the detailed design of defence equipment is developed through a wider than usual range of user perspectives. Initial results show a quantitative and qualitative link between user designed features and mission success.

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Keywords

Crowdsource', 'serious games', 'Open Source', 'DSDS16 poster', 'DSDS16', 'Business and Management not elsewhere classified'

Rights

CC BY 4.0

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