Browsing by Author "Smith, Jeremy D."
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Item Open Access Altered andragogy: lessons from lockdown for systems engineering education(The International Academic Forum (IAFOR), 2021-09-06) Barker, Stephen G.; Smith, Jeremy D.Systems Engineering (SE) is a largely interactive and applied discipline which has been mainly taught via face-to-face tuition. The move to online-only teaching due to the 2020 coronavirus pandemic thus posed significant challenges for SE education. The andragogical strategy involved had to be rethought and redesigned such that key precepts of student learning could be maintained in a way that preserved the depth, intricacy, and richness of the SE discipline. The interdisciplinary approach adopted involved combining a constructivist viewpoint with integrated collaborative and reflective activities, based around inquiry-based learning to facilitate online learning at distance. This pedagogical construct relied on a multidisciplinary and iterative approach to curriculum and module delivery, employing multiple methods to redesign the teaching approach to ‘chunk’ material into sets that were more readily deliverable in short bursts, and more digestible without face-to-face interaction. This took in revisions to the traditional pedagogical approach to learning, and blended short live online sessions with self-paced tasks, supported by Q&A sessions and ‘thought bursts’ of key information to summarise key learning points. Learning technology and software tools were used to facilitate and promote interactive and group workshops, which was particularly challenging but proved useful in bridging generational gaps and preferences for certain learning styles. This paper details the andragogical approach taken to wholly online distance learning for SE, reflecting on how successful it was both initially and as it evolved. It also considers how future learning can be successfully facilitated, incorporating the pedagogical lessons learned from the last twelve months.Item Open Access An experimental intervention to investigate user perceptions of computer versus manual board wargame(SAGE, 2023-01-01) Smith, Jeremy D.; Ringrose, Trevor; Barker, StephenAnalysis of the literature related to wargaming identifies a requirement for the perception of immersion and engagement in wargaming. The references generally indicate that the computer is less able to facilitate collective engagement than a manual system; however, there is as yet little empirical evidence to support this. There are also suggestions that players perceive manual games differently to a computer wargame. An experiment, derived from the previous analysis, was performed to address the research question: Is there a discernible difference between the levels of players’ engagement in computer wargames versus manual wargames? The experiment provides empirical evidence that there is a difference in players’ engagement with a computer wargame compared to a manual game, in particular with the manual game providing greater engagement with other players. Hence, if engagement between players is to be encouraged and regarded as an important aspect of a wargame for defense applications, then this provides evidence that the manual approach can indeed be better.Item Open Access Methods to measure and track population perception and support within a manual wargame(Sage, 2020-10-15) Smith, Jeremy D.; Barker, Stephen G.The outcomes of military campaigns depend to a large extent on the support of local and other wider population groups, so it is important to understand their perceptions. Here we briefly describe the approach used to represent support for organizations and factions in a professional wargame designed to represent military campaigns. This specific approach was developed originally using a simple marker track system that used a basic quantified set of relationships between military campaign effects and changes to the track levels. This marker track system was developed for military campaign wargames in the UK as a means to portray support or dissent in population groups relevant to the operations, but there was originally no mechanism to drive changes other than by expert judgment. Our improved approach continues the use of marker tracks but attempts to develop a more defensible method based on Maslow’s hierarchy of needs for linking events to changes and levels on the tracks. We conducted experiments to quantify the relative importance of each element in Maslow’s hierarchy. We then continued by conducting a further experiment to identify the impact of a set of effects seen in a wargame against the Maslow elements. This has led to a set of quantified scores that may be used to drive the modifications to the marker tracks when wargame events occur. These scores are based on our initial experiments and may be updated for a specific application, perhaps for a specific setting or location in the world. The revised or enhanced approach aims to produce a transparent solution that can be understood by a military or security analyst, thus facilitating refinement, updating, and change.Item Open Access Training and education in defence wargaming(ISMOR, 2018-12-31) Smith, Jeremy D.; Barker, Stephen G.Presentation paper given by Jeremy Smith and Steve Barker at a series of Wargaming Workshops given over the conference period 17th - 20th July, 2018.