Methods to measure and track population perception and support within a manual wargame

Date

2020-10-15

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Journal Title

Journal ISSN

Volume Title

Publisher

Sage

Department

Type

Article

ISSN

1548-5129

Format

Free to read from

Citation

Smith JD, Barker S. (2022) Methods to measure and track population perception and support within a manual wargame. Journal of Defense Modeling and Simulation, Volume 19, Issue 3, July 2022, pp. 313-324

Abstract

The outcomes of military campaigns depend to a large extent on the support of local and other wider population groups, so it is important to understand their perceptions. Here we briefly describe the approach used to represent support for organizations and factions in a professional wargame designed to represent military campaigns. This specific approach was developed originally using a simple marker track system that used a basic quantified set of relationships between military campaign effects and changes to the track levels. This marker track system was developed for military campaign wargames in the UK as a means to portray support or dissent in population groups relevant to the operations, but there was originally no mechanism to drive changes other than by expert judgment. Our improved approach continues the use of marker tracks but attempts to develop a more defensible method based on Maslow’s hierarchy of needs for linking events to changes and levels on the tracks. We conducted experiments to quantify the relative importance of each element in Maslow’s hierarchy. We then continued by conducting a further experiment to identify the impact of a set of effects seen in a wargame against the Maslow elements. This has led to a set of quantified scores that may be used to drive the modifications to the marker tracks when wargame events occur. These scores are based on our initial experiments and may be updated for a specific application, perhaps for a specific setting or location in the world. The revised or enhanced approach aims to produce a transparent solution that can be understood by a military or security analyst, thus facilitating refinement, updating, and change.

Description

Software Description

Software Language

Github

Keywords

military effects, Maslow, population opinion, population perception, Wargame, Modeling, Simulation

DOI

Rights

Attribution-NonCommercial-NoDerivatives 4.0 International

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