A game for all seasons: lessons and learnings from the JRC’s scenario exploration system

dc.contributor.authorBontoux, Laurent
dc.contributor.authorSweeney, John A.
dc.contributor.authorRosa, Aaron B.
dc.contributor.authorBauer, Alice
dc.contributor.authorBengtsson, Daniel
dc.contributor.authorBock, Anne-Katrin
dc.contributor.authorCaspar, Ben
dc.contributor.authorCharter, Martin
dc.contributor.authorChristophilopoulos, Epaminondas
dc.contributor.authorKupper, Frank
dc.contributor.authorMacharis, Cathy
dc.contributor.authorMatti, Cristian
dc.contributor.authorMatrisciano, Marco
dc.contributor.authorSchuijer, Jantien
dc.contributor.authorSzczepanikova, Alice
dc.contributor.authorCriekinge, Tine van
dc.contributor.authorWatson, Rosina
dc.date.accessioned2020-04-02T13:40:47Z
dc.date.available2020-04-02T13:40:47Z
dc.date.issued2020-02-18
dc.description.abstractThe European Commission Joint Research Centre’s (JRC) Scenario Exploration System (SES) is a foresight gaming system developed to facilitate the application of futures thinking to policy-making. It was originally geared at engaging EU policy-makers with scenarios in a facilitated process with a low learning curve. Specifically, the SES was designed to help participants, in less than three hours, to engage in systemic thinking with a long-term perspective and to explore alternative futures on specific issues and themes. When applied in various contexts, the SES proved to have a broader range of applications, which led to communities of practice emerging around the tool. Successful responses to various requests to apply the tool beyond its original focus demonstrated the versatility of the SES. Specifically, we discovered its ability to accommodate a large array of scenarios to discuss a very diverse range of issues. The experience accumulated through several adaptations of the SES allows the analysis of the various strengths and weaknesses of the tool as a platform for futures thinking and sharing more broadly the know-how for the creation and application of new versions. Ultimately, this article seeks to contribute a series of design suggestions for futures practitioners seeking to develop a playful mode of interaction with scenarios, or those seeking to repurpose the original SES system for use in their own project.en_UK
dc.identifier.citationBontoux L, Sweeney JA, Rosa AB, et al., (2020) A game for all seasons: lessons and learnings from the JRC’s scenario exploration system. World Future Review, Volume 12, Issue 1, pp. 81-103en_UK
dc.identifier.issn1946-7567
dc.identifier.urihttps://doi.org/10.1177/1946756719890524
dc.identifier.urihttp://dspace.lib.cranfield.ac.uk/handle/1826/15360
dc.language.isoenen_UK
dc.publisherSAGEen_UK
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectScenario Exploration Systemen_UK
dc.subjectscenariosen_UK
dc.subjectserious gamesen_UK
dc.subjectforesighten_UK
dc.titleA game for all seasons: lessons and learnings from the JRC’s scenario exploration systemen_UK
dc.typeArticleen_UK

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