Simulation of human movement and behaviour in crowded spaces using gaming software

dc.contributor.authorMohamaddan, Shahrol
dc.contributor.authorCase, Keith
dc.date.accessioned2015-09-22T15:41:14Z
dc.date.available2015-09-22T15:41:14Z
dc.date.issued2013-09-19
dc.description.abstractThis paper discusses the development of human movement and behaviour simulation in crowded spaces as part of the AUNT-SUE (Accessibility and User Needs in Transport for Sustainable Urban Environments) research project. The research starts with applying a video observational method to understand human movement and behaviour in crowded spaces in the real world. Six hours of video were recorded at a multi-mode transportation system and almost 19,000 individual human movements and behaviours were analyzed. Six types of behaviour were derived from the three major movements of free, opposite and same direction. Six factors affecting human movement and behaviour were recognized from the video analysis. The DarkBASIC Professional gaming software was used to simulate the human movement and behaviour in the virtual world. The six factors affecting human movement and behaviour were considered as the parameters for the virtual humans. Case studies considering multi-mode transportation systems, bottleneck and non-bottleneck situations were applied to validate the prototype software system.en_UK
dc.identifier.citationMohamaddan S. and Case K. (2013). Simulation of human movement and behaviour in crowded spaces using gaming software. Proceedings of the 11th International Conference on Manufacturing Research (ICMR2013), Cranfield University, UK, 19th – 20th September 2013, pp 127-132en_UK
dc.identifier.isbn9781907413230
dc.identifier.urihttp://dspace.lib.cranfield.ac.uk/handle/1826/9450
dc.language.isoenen_UK
dc.publisherCranfield University Pressen_UK
dc.relation.ispartofseriesUncertainty and Modellingen_UK
dc.relation.ispartofseries3en_UK
dc.subjectAUNT-SUEen_UK
dc.subjectVideo observationen_UK
dc.subjectSimulationen_UK
dc.subjectGaming softwareen_UK
dc.titleSimulation of human movement and behaviour in crowded spaces using gaming softwareen_UK

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