Discrete event simulation and virtual reality use in industry: new opportunities and future trends

dc.contributor.authorTurner, Christopher J.
dc.contributor.authorHutabarat, Windo
dc.contributor.authorOyekan, John
dc.contributor.authorTiwari, Ashutosh
dc.date.accessioned2016-10-14T14:09:13Z
dc.date.available2016-10-14T14:09:13Z
dc.date.issued2016-08-18
dc.description.abstractThis paper reviews the area of combined discrete event simulation (DES) and virtual reality (VR) use within industry. While establishing a state of the art for progress in this area, this paper makes the case for VR DES as the vehicle of choice for complex data analysis through interactive simulation models, highlighting both its advantages and current limitations. This paper reviews active research topics such as VR and DES real-time integration, communication protocols, system design considerations, model validation, and applications of VR and DES. While summarizing future research directions for this technology combination, the case is made for smart factory adoption of VR DES as a new platform for scenario testing and decision making. It is put that in order for VR DES to fully meet the visualization requirements of both Industry 4.0 and Industrial Internet visions of digital manufacturing, further research is required in the areas of lower latency image processing, DES delivery as a service, gesture recognition for VR DES interaction, and linkage of DES to real-time data streams and Big Data sets.en_UK
dc.identifier.citationTurner CJ, Hutabarat W, Oyekan J, Tiwari A. (2016) Discrete event simulation and virtual reality use in industry: new opportunities and future trends. IEEE Transactions on Human-Machine Systems, Volume 46, Issue 6, December 2016, pp. 882-894en_UK
dc.identifier.issn2168-2291
dc.identifier.urihttp://dx.doi.org/10.1109/THMS.2016.2596099
dc.identifier.urihttps://dspace.lib.cranfield.ac.uk/handle/1826/10760
dc.language.isoenen_UK
dc.publisherInstitute of Electrical and Electronics Engineersen_UK
dc.rights(c) 2016 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/ republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works.
dc.subjectAugmented reality (AR)en_UK
dc.subjectcomputer simulationen_UK
dc.subjecthuman–computer interactionen_UK
dc.subjectvirtual reality (VR)en_UK
dc.titleDiscrete event simulation and virtual reality use in industry: new opportunities and future trendsen_UK
dc.typeArticleen_UK

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