Categorisation of visualisation methods to support the design of Human-Computer Interaction systems

dc.contributor.authorLi, Katie
dc.contributor.authorTiwari, Ashutosh
dc.contributor.authorAlcock, Jeffrey R.
dc.contributor.authorBermell-Garcia, Pablo
dc.date.accessioned2016-03-09T09:27:12Z
dc.date.available2016-03-09T09:27:12Z
dc.date.issued2016-02-02
dc.description.abstractDuring the design of Human-Computer Interaction (HCI) systems, the creation of visual artefacts forms an important part of design. On one hand producing a visual artefact has a number of advantages: it helps designers to externalise their thought and acts as a common language between different stakeholders. On the other hand, if an inappropriate visualisation method is employed it could hinder the design process. To support the design of HCI systems, this paper reviews the categorisation of visualisation methods used in HCI. A keyword search is conducted to identify a) current HCI design methods, b) approaches of selecting these methods. The resulting design methods are filtered to create a list of just visualisation methods. These are then categorised using the approaches identified in (b). As a result 23 HCI visualisation methods are identified and categorised in 5 selection approaches (The Recipient, Primary Purpose, Visual Archetype, Interaction Type, and The Design Process).en_UK
dc.description.sponsorshipInnovate UK, EPSRC, Airbus Group Innovationsen_UK
dc.identifier.citationKatie Li, Ashutosh Tiwari, Jeffrey Alcock, Pablo Bermell-Garcia, Categorisation of visualisation methods to support the design of Human-Computer Interaction Systems, Applied Ergonomics, Volume 55, July 2016, pp85-107en_UK
dc.identifier.issn0003-6870
dc.identifier.urihttp://dx.doi.org/10.1016/j.apergo.2016.01.009
dc.identifier.urihttps://dspace.lib.cranfield.ac.uk/handle/1826/9763
dc.language.isoenen_UK
dc.publisherElsevieren_UK
dc.rightsAttribution 4.0 International (CC BY 4.0) You are free to: Share — copy and redistribute the material in any medium or format, Adapt — remix, transform, and build upon the material for any purpose, even commercially. The licensor cannot revoke these freedoms as long as you follow the license terms. Under the following terms: Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. Information: No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.
dc.subjectVisual artefactsen_UK
dc.subjectSelection approachen_UK
dc.subjectHuman-Computer Interactionen_UK
dc.titleCategorisation of visualisation methods to support the design of Human-Computer Interaction systemsen_UK
dc.typeArticleen_UK

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