Serious games as a validation tool for PREDIS: a decision support system for disaster management

dc.contributor.authorRye, Sara
dc.contributor.authorAktas, Emel
dc.date.accessioned2023-01-06T11:48:56Z
dc.date.available2023-01-06T11:48:56Z
dc.date.issued2022-12-09
dc.description.abstractIn this paper, we validate PREDIS, a decision support system for disaster management using serious games to collect experts’ judgments on its performance. PREDIS is a model for DISaster response supplier selection (PREDIS). It has a PREDictive component (PRED) for predicting the disaster human impact and an estimation component to Estimate the DISaster (EDIS) needs to optimise supplier-based resource allocation. A quasi-experiment design embedded in a participatory simulation game is conducted to compare the opinions of equal samples of 22 experts and non-experts. The following questions are put forward. First, “Does PREDIS model assists the decision makers to make the same decisions faster?” Second, “Does the PREDIS model assist the non-experts as simulated decision makers to decide like an expert?” Using AHP weights of decision makers’ preferences as well as Borda counts, the decisions are compared. The result shows that PREDIS helps to reduce the decision-making time by experts and non-experts to 6 h after the disaster strike, instead of the usual 72 h. It also assists 71% of the non-experts to make decisions similar to those made by experts. In summary, the PREDIS model has two major capabilities. It enables the experts and non-experts to predict the disaster results immediately using widely available data. It also enables the non-experts to decide almost the same as the experts; either in predicting the human impact of a disaster and estimating the needs or in selecting suitable suppliers.en_UK
dc.identifier.citationRye S, Aktas E. (2022) Serious games as a validation tool for PREDIS: a decision support system for disaster management. International Journal of Environmental Research and Public Health, Volume 19, Issue 24, December 2022, Article number 16584en_UK
dc.identifier.issn1661-7827
dc.identifier.urihttps://doi.org/10.3390/ijerph192416584
dc.identifier.urihttps://dspace.lib.cranfield.ac.uk/handle/1826/18892
dc.language.isoenen_UK
dc.publisherMDPIen_UK
dc.rightsAttribution 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subjectdecision-makingen_UK
dc.subjectdisaster responseen_UK
dc.subjectDSSen_UK
dc.subjectsimulation gameen_UK
dc.subjectproliferation of suppliersen_UK
dc.subjectserious gameen_UK
dc.titleSerious games as a validation tool for PREDIS: a decision support system for disaster managementen_UK
dc.typeArticleen_UK

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