Categorisation of visualisation methods to support the design of Human-Computer Interaction systems

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dc.contributor.author Li, Katie
dc.contributor.author Tiwari, Ashutosh
dc.contributor.author Alcock, Jeffrey R.
dc.contributor.author Bermell-Garcia, Pablo
dc.date.accessioned 2016-03-09T09:27:12Z
dc.date.available 2016-03-09T09:27:12Z
dc.date.issued 2016-02-02
dc.identifier.citation Katie Li, Ashutosh Tiwari, Jeffrey Alcock, Pablo Bermell-Garcia, Categorisation of visualisation methods to support the design of Human-Computer Interaction Systems, Applied Ergonomics, Volume 55, July 2016, pp85-107 en_UK
dc.identifier.issn 0003-6870
dc.identifier.uri http://dx.doi.org/10.1016/j.apergo.2016.01.009
dc.identifier.uri https://dspace.lib.cranfield.ac.uk/handle/1826/9763
dc.description.abstract During the design of Human-Computer Interaction (HCI) systems, the creation of visual artefacts forms an important part of design. On one hand producing a visual artefact has a number of advantages: it helps designers to externalise their thought and acts as a common language between different stakeholders. On the other hand, if an inappropriate visualisation method is employed it could hinder the design process. To support the design of HCI systems, this paper reviews the categorisation of visualisation methods used in HCI. A keyword search is conducted to identify a) current HCI design methods, b) approaches of selecting these methods. The resulting design methods are filtered to create a list of just visualisation methods. These are then categorised using the approaches identified in (b). As a result 23 HCI visualisation methods are identified and categorised in 5 selection approaches (The Recipient, Primary Purpose, Visual Archetype, Interaction Type, and The Design Process). en_UK
dc.description.sponsorship Innovate UK, EPSRC, Airbus Group Innovations en_UK
dc.language.iso en en_UK
dc.publisher Elsevier en_UK
dc.rights Attribution 4.0 International (CC BY 4.0) You are free to: Share — copy and redistribute the material in any medium or format, Adapt — remix, transform, and build upon the material for any purpose, even commercially. The licensor cannot revoke these freedoms as long as you follow the license terms. Under the following terms: Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. Information: No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.
dc.subject Visual artefacts en_UK
dc.subject Selection approach en_UK
dc.subject Human-Computer Interaction en_UK
dc.title Categorisation of visualisation methods to support the design of Human-Computer Interaction systems en_UK
dc.type Article en_UK


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