Game playing and operations management education

Show simple item record Lewis, Michael A. - Maylor, Harvey - 2011-07-07T23:07:25Z 2011-07-07T23:07:25Z 2007-01-01T00:00:00Z -
dc.identifier.citation Michael A. Lewis, Harvey R. Maylor, Game playing and operations management education, International Journal of Production Economics, Volume 105, Issue 1, January 2007, Pages 134-149 en_UK
dc.identifier.issn 0925-5273 -
dc.identifier.uri -
dc.description.abstract There is a well established tradition of teaching operations management (OM) via various kinds of production game: real players making real decisions in a practical, albeit simulated, situation. Surprisingly, there has been much less conceptual reflection on the process and content of this approach to OM education, something this paper aims to begin to rectify. The first section clarifies terminology and defines the game concept in terms of a transformation process. The second section reviews the extant population of teaching games and deploys the conceptual model to generate a number of specific observations that underpin a discussion about the content and process of OM-related game playing. In the conclusions, particular attention is drawn to (1) the predominant content of OM-related games has not developed with the same emphasis as the taught subject with manufacturing planning and control still dominating (2) the tendency to produce complex OM games requiring IT support, and (3) the removal of competition in gaming in favour of facilitating experimentation by players. The paper finishes with a discussion of potential further work. en_UK
dc.language.iso en_UK en_UK
dc.publisher Elsevier Science B.V., Amsterdam. en_UK
dc.subject Games en_UK
dc.subject Playing en_UK
dc.subject Teaching en_UK
dc.subject Competition en_UK
dc.subject Experimentation en_UK
dc.title Game playing and operations management education en_UK
dc.type Article en_UK

Files in this item

This item appears in the following Collection(s)

Show simple item record

Search CERES


My Account