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|Document Type: ||Article|
|Title: ||Game playing and operations management education|
|Authors: ||Lewis, Michael A.|
|Issue Date: ||2007|
|Citation: ||Michael A. Lewis, Harvey R. Maylor, Game playing and operations management education, International Journal of Production Economics, Volume 105, Issue 1, January 2007, Pages 134-149|
|Abstract: ||There is a well established tradition of teaching operations management (OM) via
various kinds of production game: real players making real decisions in a
practical, albeit simulated, situation. Surprisingly, there has been much less
conceptual reflection on the process and content of this approach to OM
education, something this paper aims to begin to rectify. The first section
clarifies terminology and defines the game concept in terms of a transformation
process. The second section reviews the extant population of teaching games and
deploys the conceptual model to generate a number of specific observations that
underpin a discussion about the content and process of OM-related game playing.
In the conclusions, particular attention is drawn to (1) the predominant content
of OM-related games has not developed with the same emphasis as the taught
subject with manufacturing planning and control still dominating (2) the
tendency to produce complex OM games requiring IT support, and (3) the removal
of competition in gaming in favour of facilitating experimentation by players.
The paper finishes with a discussion of potential further work.|
|Appears in Collections:||Staff publications - School of Management|
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