Simulation of human movement and behaviour in crowded spaces using gaming software

Date

2013-09-19

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Publisher

Cranfield University Press

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Format

Free to read from

Citation

Mohamaddan S. and Case K. (2013). Simulation of human movement and behaviour in crowded spaces using gaming software. Proceedings of the 11th International Conference on Manufacturing Research (ICMR2013), Cranfield University, UK, 19th – 20th September 2013, pp 127-132

Abstract

This paper discusses the development of human movement and behaviour simulation in crowded spaces as part of the AUNT-SUE (Accessibility and User Needs in Transport for Sustainable Urban Environments) research project. The research starts with applying a video observational method to understand human movement and behaviour in crowded spaces in the real world. Six hours of video were recorded at a multi-mode transportation system and almost 19,000 individual human movements and behaviours were analyzed. Six types of behaviour were derived from the three major movements of free, opposite and same direction. Six factors affecting human movement and behaviour were recognized from the video analysis. The DarkBASIC Professional gaming software was used to simulate the human movement and behaviour in the virtual world. The six factors affecting human movement and behaviour were considered as the parameters for the virtual humans. Case studies considering multi-mode transportation systems, bottleneck and non-bottleneck situations were applied to validate the prototype software system.

Description

Software Description

Software Language

Github

Keywords

AUNT-SUE, Video observation, Simulation, Gaming software

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